Weed Type
All weed actions are formated as an array containing objects with the following properties.
Last updated
All weed actions are formated as an array containing objects with the following properties.
Last updated
active
boolean
false
Blip will show or hide
scale
number
0.85
Scale of the blip
color
number
0
sprite
number
469
text
string
nil
Text displayed on the blip
model
hash
required
bone
number
60309
pos
vector3
required
rot
vector3
required
rotOrder
number
0
dict
string
required
Animation dictionary.
clip
string
required
Animation clip.
flag
number
0
Animation flag.
prop
nil
Prop settings for the animation.
scenario
string
nil
Must specify either scenario or dict
.
model
string
required
Model of the object.
rotation
vector3
required
Rotation of the object.
offset
vector3
nil
Offset of the object.
respawnTime
number
nil
After interacting with the object, the object will be deleted and will recreated at the end of the time
giveItems
string | string[] | table<string, number>
Items to give on completion.
removeItems
string | string[] | table<string, number>
Items to remove on completion.
exp
number
Experience points to stage on completion.
items
string | string[] | table<string, number>
Items required to interact.
job
string | string[] | table<string, number>
Jobs allowed to interact.
level
number
Minimum level required.
reputationLevel
number
Minimum reputation level required.
requiredPoliceCount
number
Number of police needed for this option.
label
string
Label for the interaction option.
icon
string
Icon for the interaction option.
minigame
boolean
Whether a minigame is required.
duration
number
Duration of the interaction in milliseconds.
animation
Animation to play during interaction.
onCompleted
Actions to perform on completion.
canInteract
Conditions to allow interaction.
cooldown
number
Cooldown time in milliseconds.
policeAlertChange
number
Percentage chance of alerting police.
event
string
Client-side event name.
serverEvent
string
Server-side event name.
simulateOption
number | string
Option table key.
active
boolean
Whether the stage is active (default: true).
label
string
Descriptive label for the stage.
blip
Blip settings for the stage.
zones
table<key, vector3> required
Zones where the stage can be performed.
radius
number
Radius for random object placement.
object
Object to be spawned in the zone.
options
Interaction options for the stage.
useableItem
string Not Required
Item required for interaction. item name
onItemUsed
Actions to perform when using the useableItem
.
active
boolean
Whether the weed type is active (default: true).
label
string
Descriptive label for the weed.
imagePath
string
Image for UI.
description
string
Description of the weed type.
stages
Stages for processing the weed.
Defines an in-game object. Not Required
icon
value applies to